Meeple Minded

Stuffed Fables

February 23, 2021 Meeple Minded Season 2 Episode 5
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Stuffed Fables
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Show Notes Transcript

"Its like Rammstein has re-written toy story"

In our second game highlight episode of the year and we have stuck with the toy theme as Ian & Jason have started a new campaign game.  This time they dive into a discussion about "Stuffed fables"

SF is a medium complexity, cooperative "adventure book" game published by Plaid Hat Games in 2018. designed for 2-4 players ages 7+ with a respectable play time of 60-90 minuets.

find out what comes in the box, how it plays and what they boys really think of it! is it a game for the family or a terrifying adult adventure disguised as a cuddle game? time to listen and find out.

+++++++++++++++++++++++++  NEWS  +++++++++++++++++++++++++

Paul is also back with his faithful rubber duck Brian in the news shed to bring you all the news, crowdfunding campaigns & event information we think you need to know about. including but not limited too.

  • Great Western Trail: 2nd Edition, Great Western Trail: Argentina, Great Western Trail: New Zealand, 
  • Arkham Horror: Secrets of the Order (Expansion),
  • Ares Expedition: A Terraforming Mars Card Game, 
  • Zombicide: Undead or Alive and 
  • Peradice. 
  • new Games workshop / Warhammer announcements
  • EGX and EGX Digital too...


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Support the show

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Find our audio Podcast on all good podcast platforms or find the links on our host site .

https://meepleminded.buzzsprout.com/

You can join the ever growing Meeple Minded community

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Thank you all so much for choosing to listen to our humble down to earth Table top gaming podcast. If you do like what you hear, please do subscribe as we will be uploading a new show every Tuesday & Thursday @ 7am GMT, ready for that commute into work, or gym session :)

Jason:

What's up guys, and welcome to the Meeple Minded podcast, the podcast where we talk all things tabletop gaming. Once again, my name is Jason. And my

Ian:

name is Ian, and along with Paul in the newsroom, join us as we Bumble our way through the book gaming industry.

Jason:

Yes, Bumble away We shall. And while we've been bumbling, I've noticed recently that both me and Ian have kind of devolved our ages to becoming very, very young children with the games that we've been playing. We talked to a couple of weeks ago about becoming toys in Toy Story. And we seem to be doing something very similar this time in here, we have been playing a game called stuffed fables we have indeed, and this is not normally my type of game because people know I'm not a huge fan of campaign style games, but this one may just be a little bit different. And is the one that dragged me into to play in this game. And I mean, spoiler alert for the end of this. I'm glad he did.

Ian:

Yeah, I, I managed to demo this game, tabletop live way back in 2019, I think it was

Jason:

2018 was a must have been 2018.

Ian:

In 2018, I played a demo of stuff I was which was the first page and I just fell in love with it. The game itself just looks and feels stunning from that perspective. So I picked up a copy and we've been trying to play for it ever since.

Jason:

Now, of course, as this is indeed a campaign game. Once again, we are not going to be going into too much detail about stuff that comes in the later campaigns. We don't want to give anything away. So no spoilers, hopefully, but we will be talking about the duration of the very first campaign book. So before we go any further, I am going to hand over to our resident rules junkie for a quick how to play so over to you Ian.

Ian:

This one's a little bit difficult because as each page of the books that you go through, it requires you to do different things and different things become available as you play through the game. But the most basic pretences a lot of the maps are enemy spawn, move around the map to defeat the enemies. To do this, you have at the start of your turn, you drove five dice out of a bag in the bag is the different coloured dice relate to different things. So your health is stuffing in this game white dice help you regain stuffing you can gain more than you start with black dice are used for all the villains and you have a villain track down the side once the dice reach the amount of players that there are or more all of the dice get assigned to the critters and they will attack the end of that player's turn. With the other dice colours represent different actions you can do on a turn or any of them can be used to spend as movement actions. pink ones class as a wild memory serves a red are for hand to hand combat, green are for ranged and yellow are for like magic and blue off for unique events given on the particular maps. You start the game before stuffies available as the game goes on to more become available to you. stuffies are basically the children's toys a bit like Toy Story except it's all plush toys pretty much in this game. There are item cards to give you your weapons basically that allow it also give you bonuses for the different things you can do on your turns. The very first page of the book, you fight over your young girl that you're protecting his bed to take on the evil crawlies. I'm not going to go into any more than that to leave it at that but the first mission is literally just a bog standard introduce you to combat mission. There are other missions later on that require you doing skill check that making sure between you you can all roll over certain numbers of dice and the different checks but once the black dice activate, or unused dice, go as they're all used dice go back into the bag and start again. stuffies can choose to save a dice on their own game boards and which could be used in defence as well. Or they can pass it on and they can pass it unused dice to another player as well as long as they do not have one on their board. If so if they already do it replaces the one saved before.

Jason:

Okay, so yeah, it's really hard to try and as Ian said, it's really hard to actually explain how to play this game without giving away too much but that is the basics of how the game is

Ian:

played on more things. Add is the game is sort of played as reading a book. So it will set the scene there's quite a lot of reading out loud to be done in this, the first player changes each round, but they also are the storyteller. So you sort of read through and duration, setting the scene, then play a part of the thing and depending on your result, you get sent to one or two different other pages, usually, you know, depending if you achieve or don't achieve what you need to do.

Jason:

Okay, so what is it about this game right so first, a little bit about the game the game is for two to four players is recommended that takes about 60 to 90 minutes to play from ages seven and up with a medium complexity rating. And we will give you our thoughts on that towards the end in our in our summing up segment of the thing but before we do that, we're going to talk about what actually comes in the game. In the box. I will say Ian is the one owns this box over he has kindly given me the list of things that's in it. We will then talk about the quality of such because I have seen and felt the components themselves. Starting off in this game you get 23 detailed miniatures 35, multicoloured dice that Ian was talking about a nice dice bag 60 unique character 66 unique character cards 100 plus pages of storybook one sideboard 29, lost cards, 10, sleep cards, 47, item cards, 40, discovery cards and a large collection of counters. So components what do we think there's a lot less

Ian:

thoroughly impressed with the miniatures. And this is one of the games that I've started to try learning to paint myself basic, but detailed in a weird way to try and describe it. But there's a lot of detail on the miniatures for basic characters, if that makes sense. They're brightly coloured as well on the character cards, they're easy to follow to try and match. They look stunning. Every time I look at other people's painted ones as well. Every time they're all painted differently, but they all look amazing. And this game just has a lovely art design to go with it as well.

Jason:

Yeah, I mean, I'm as as we talk and as he is talking I'm actually on the boardgamegeek website looking at some of the paint jobs that people have done on these and they're so they're so great because they are they are detailed but not like your sort of Games Workshop cramming detail into every millimetre they've got that nice simplistic style while not losing the detail like looking at the the the elephant miniature for example, the toy elephant, you can you know, they've even moulded it so that it's got the the stitch marks where it's been torn apart, and it's been re stitched it looks fantastic. So miniature wise I Oh, absolutely. I can't say a bad word against them to the point is that I would like to buy this game just to paint the miniatures which I don't like him in because it means he is now gonna just badger me to paint his miniatures for him. The books, the book that comes in this game, I think is fantastic. I love it. It is so nicely done. It's not looking like it's gonna suffer from wear and tear over the years. Would you agree?

Ian:

Yeah, it's well, it's ring bound. So it's not you know, there's no bump in the middle. You know, the pages turn nice and easy. This thick as well. So it's not a thin papery book that could rip easy. It's just a nicely designed and well thought out book.

Jason:

Yeah, I agree. Yeah, the character cards game board area, as the only thing I would say you could do with maybe being a little bit thicker. From what I remember, but it's standard cardstock at the end of the day, so it's not like it's terrible.

Ian:

I've seen far worse I think that's a better way of describing it.

Paul:

Yes,

Jason:

I would completely agree with that. Yeah, there's a lot of things that come in this game I think value for money wise it's really good. I mean can you remember how much you paid for it? Considering you got it before it officially came out? If I remember correctly,

Ian:

I think I got it as it came out. And I got it slightly under it probably around the 50 pound mark it was slightly under retail but it's we're talking three four years

Jason:

So shame it's taken us this long to really get get it to the table

Ian:

properly. Well for me it's been one of these games where you can't because a campaign game you need to get the same people playing playing it. So I've had to restart this over and over and over again. So one day I'm actually going to finish the whole campaign in this game and I'll be happy

Jason:

in about 20 years I'm gonna guess. Yeah, what else comes in it so the the tokens they were pretty average sighs if I remember correctly,

Ian:

yeah, they're all good. cardstock good detail. Average components at the end of the day. Yeah, nothing massively special, but they're good quality.

Jason:

Yeah. So other than the miniatures, is there anything that really stands out to you component wise for for this game,

Ian:

it's just the art style. It's quite dark and dingy, but colourful, you know, it's colourful toys in a colourful world with quite a dark themed game. So it's quite sort of like purples, dark blues, you know, like mystical sort of stylized to the game as well.

Jason:

Yeah, I've got to admit, I love the art style. And I have summed up a bit more with regards to my closing, closing statement on this game, which I hope brings a laugh to a few people because I laughed, writing it down.

Ian:

So that means it's not going to be funny.

Jason:

More than likely, all laugh but you know,

Ian:

at least someone has to.

Jason:

So that that's the components of the game. Let's talk about the gameplay itself. How did you how did you personally find the game flows? Is there things you like dislike about it.

Ian:

So this is where you get some of my negativity come in, and especially reading ahead, I haven't wanted to spoil any of the story or anything. And begin having had to play this first campaign in this now. So many times, I had a quick look at a few reviews of what other spoiler free ones, what other people thought of the game. So I've got some pros and cons that I think I'll run through. I think the actual combat of the game is just average, you know, it's good, it's fun, happily play this over and over from that perspective as I have done. But there's nothing unique or exciting about the combat in this game. It's it's quite, I don't want to use the term basic as that may sound worse than it is. But it is quite simple. We just think it's fairly fair. There's also the luck element of pulling dice out of a bag of not being able to do stuff on your turn, because you didn't get a particular dice that you have to have. So few elements on that side that are a bit negative. And the huge negative for this game is there are seven chapters to this book. Every time you go into a new chapter, everything resets you don't take any items across with your any health across with your any buttons that your money across with you. So it can be limited. I noticed people were saying that the buttons aren't easily spent. Although our playthrough we managed to pull a card that gave us a shop in the middle of a map to spend the few buttons we don't so we always found the opposite problem of having no money to spend. But you know, those are things that wouldn't have been too difficult to fix into the game. Yeah,

Jason:

no, I have to echo everything you said. The with regards to the dice being used for absolutely everything. I've never been a huge fan of dice for movement. I think it's a very, very, very old mechanic. It kind of works for this game. Because as I said, everything is done around those dice. But as Ian said, one of my biggest gripes was there was more than one turn, where I drew dice that were ultimately useless to me. And what my turn actually consisted of was me gifting dice to other people. So they could use it on their turn,

Ian:

I think the problem comes in is like, for the first map climbing on the bed, requires it had a green line around the bed. So you had to have a green dice spent within your movement. movement can be done with any dice. But if you didn't grow green, you can't get on the bed and fall over the hand to hand combat only. That meant if you can't get on the bed, you can't attack.

Jason:

So that was in itself a bit of an issue because obviously you you get a select amount of weapons that you can actually choose from at the start of the game. And I would say a good 80% of them are hand to hand, as opposed to range. So yeah, it did sort of hinder quite a few people. And that in itself leads on to another another thing I would say about about the game play, which was because only I think in one round, if I remember correctly, I managed to get onto the bed, but no one else did. And there was three enemies out there. And there's no physical way that I could have taken all of them out. Absolutely no way. So that was almost a guaranteed death for me that turn. So yeah, maybe in that sense, it's it's very hard. And you have to make your decisions ahead of assigning dice as well which, you know, assigning dice before you roll them. Maybe that would have made a bit easier if you could assign them after rolling them and knowing what your results were.

Ian:

I don't know. It can make the game more of a challenge which this game has the worry it could have been quite easy on the opposite side of the fact. So I think it's just again, it's luck based. There's a lot of luck involved in this game.

Jason:

I mean, the real the real thing to take in and this is where it really confuses me. And this is an I use that word confused because it does confuse me. I'm not actually sure who this game is for. Is it for adults? Is it for kids? Because if it's kids, it's very, very dark, and they probably won't really understand what's going on. Whereas with the adults, it might be a bit. Yeah,

Ian:

it's a nice game. If you love this, it's Marmite. If you love this game, you know, if you like this sort of game, you'll love this game. The theme was very Toy Story esque. And as Jason just said, it's quite dark. But it's engaging for adults. But it can be a bit babyish. Because you're having to read out as the characters talking, like toys word, you know, it's like, watching Toy Story. There's, there can be some adult tones in it that children may not understand. Yeah, but the toys will still talk like children. And that this, this game has tried to give you the immerse you in that sort of realism. Yeah, but some people won't enjoy that. And that will be a sticking point for this game. Yeah,

Jason:

I mean, you mentioned the the immersion there, and that is definitely a big positive for me. As Ian said, You're working through a storybook. And as with all storybooks, there is a story. And every single page, you get an The next section of the story where the bookkeeper reads it out. And if you really, really wanted to immerse yourself in it, if you could get yourself a good role playing group where you're all actually get into character and all that I can imagine the immersion on this game is phenomenal.

Ian:

I do have one more sour note for this game, though. And that is in with the way that the stories are written at the side. It's not particularly always clear how things lead and what you're supposed to be doing.

Jason:

Yeah, I have to agree with that as well. Unfortunately, it's a tough game to talk about, because I'm not gonna lie. As I said at the start, it's a spoiler. I like this game. I really like this game. I like the theme. I like the gameplay, there are negatives to it, so you can guarantee it's not gonna give it a 10 out of 10. But it's definitely up there is definitely going to be out there for me. The rulebook again, it's always a sour note, I think it could have been written better. Every time you turn the page and you move on to another, there's more setup to do. But it's after you've read the blurb for that that particular mission and then it kind of you get all immersed by by reading into the story and then you have to take yourself out of that emotion to set up the page.

Ian:

I think the problem though is the setup not difficult is then working out the objectives. This book is trying to play as if that you figure it out as you go. But the problem is, is this we want to know what we're working towards, because the rulebook itself isn't bad. But the problem is you're balancing a rule book versus the game board book and the game board book is the bit that's not particularly clear.

Jason:

One thing I will say I like about this and again I have to say this in a very particular way not to give anything away as the game plays out. There are lots of mini sort of mini games if you like on the pages and side quests that you can do. I like that I do like that. You could play the game if you really wanted to. You could play it where you just ran through the pages. kill the enemies move to the next one. But I think the introduction of having many games and side quests on on the pages is a good idea.

Ian:

It is good but just be warned the game can penalise you for side questing can indeed this is the idea of why it becomes very difficult to explain how good or bad this game is because it's trying to teach you is trying to play like a video game almost where you don't know what's going to happen if you were to spend too long doing something you know you're increasing your chances of getting a different tangent on the storyline which another sort of pros and cons to this game is it is it is linear you can go different ways because I have now done this with this first chapter you can go different ways through the story you end up at the same point but with different ways. So it's one of those games that makes it feel like you've got choice but at the end of the day a lot of the choices will lead to the same area anyway yeah.

Jason:

So I think Yeah, cuz there's not much more we can say without start giving information away so I think if we switch now to our overall summaries, what do you think

Ian:

I love this game. It's not going to get my full marks for I mean, art style model style is, is 10 out of 10 easy I genuinely think is the visuals of this the brought me into it in the first place and the emotions good as well. Gameplay is a little bit on the basic side, and that can be very confusing. Once you get your head around it. It's a very good game. But my only worry is replayability and I can say this from experience of having different groups and taught different people with the way our board gaming groups work. Anyway. I have taught the first campaign of this so many times now. I really want to know what happens with all of The rest of the game. So I'm hoping that the group we have at the moment will finally actually play through this all. But I don't know how many times this will see the game that see the table after we finished it.

Jason:

So would you say the replayability isn't great Once completed,

Ian:

I don't know, because I've never completed the whole thing that having a st part of a small section of a game over and over again, the replayability starts to grate a bit. But you also remember, I'm playing this game at the most basic stage of teaching you how to do everything

Jason:

I'm, I really struggled to, to come to terms with with how I feel about this game. So I did write it all down, and I am going to read it as I've written it, because it's probably changed since then. And it will probably change again before this episode even comes out. So for the most part, I think this is my most well rounded statement on this game. So yeah, stuff to as I said earlier, stuff was turned out to be a game that actually confused me as I sit there trying to figure out my feelings about the game, and who I would personally who I'd recommend it to. And that's not because it's a bad game, but because I'm not sure who I'm meant to be recommending it to. You know, I could say I recommend it to kids, but then there are the themes that which I think probably a bit dark. And then Okay, maybe I'll you know, I'll recommend it to adults. But then there's a lot of times that it feels just a little bit too childish for the average player. But all that being said, the game is really, really engaging, it really does have a decent amount of content to warn me committing to completing the campaign, as I'm sure Ian will attest to is not something I do lightly. I'm a absolutely monstrous fan of the art styling of the game, you know, and it's, like I said, it makes me chuckle thinking about it, because it is literally To me, it's like Ramstein rewrites Toy Story. So, if you don't know who Ramstein are, seriously, go and watch a YouTube video. They're absolutely amazing, really, really dark. You know, I really think about it. And ultimately, I think the game is targeted at sort of not young players, but younger players, as well as as well as adults, I was pretty concerned by the difficulty, I would say the game difficulty is quite like that the first mission, as you'd expect, is pretty easy. The second mission we did was pretty easy, I get the feeling that the game is going to take a drastic turn, at some point very, very soon, with a much higher chance of failure. And that's me saying I wanted to do that. Because at the moment, it's too easy. So I guess we'll see how that how that goes. The complexity of the game? Is it is it hard to learn it? I'm not really too sure.

Ian:

I don't think it's hard to learn the mechanics of the game. I think it's hard to transfer to to transcribe what the game is asking you to do sometimes,

Jason:

yeah, that I don't think I could sum that up better myself. So I'm not even going to try the ultimate question, would I recommend this game? Yes, I would recommend this game to play with your kids Believe it or not. But I would say that with a caveat of knowing that some of the content is very, very dark. And I would probably advise that you read through this story book prior to playing with the children,

Ian:

or play through it with another group

Jason:

or play through it with another group. But yeah, I've given it a good rating. I'm going to jump in before we end here. And so my rating out of 10 for this game is going to be eight out of 10.

Ian:

So my recommendation on this, if you are willing to immerse yourself in a game like this, so you're willing to do a little bit on the roleplay side, you know, treat this for what this is, you know, it's bit like watching a toy story, film or something based on those things, you got to immerse yourself in the kids world at that point. If you were to take Toy Story for toys coming alive at its face value without enjoying the film, it's a very different thing to try and think about. You know, this is the same if you want to take this of how do you think your toys would react if when you were a child, to the events that are happening in this story. And you are willing to roleplay that you're thoroughly loved this game you know, if you're willing to put a little bit of voice acting in really immerse yourself have a laugh with it. This is a proper good game and you do that, again, I'm still need to be convinced on the replayability but I want to hold judgement till I've had a chance to play through the whole game myself. You know, we're doing a review here from only having limited self play and then relying on having, you know, research to fill in the gaps for us without spoiling the story, which is an interesting play in itself. Yes. But it's a good enough game that I wanted to bring this in now. And it's also something we could come back to in a later episode of what was our final score, you know, from a campaign game that we finished? Or will we finish it as another question? That Yeah, I, as it stands, I think it's what I've seen from some of the reviews as well swaying me slightly. And some of the frustrations I had from the other day of yet again, getting confused, you know, because it's been a while since I've played this until recently, again, and I still got confused by the same mission. for the umpteenth time, I put it between seven and I'm gonna stick with a seven. I just wasn't sure what the replayability be like. And some of the Lost in Translation parts of the book frustrated me a little bit, I think, put me in a bit more of a negative tone at the moment that that that could go up that could go down depending on how the rest of the book goes. Okay,

Jason:

that's pretty good. Um, so yeah, that is our very first impression, shall we say, of stuffed fables? I think it's got a lot of potential. We both ranked it pretty highly. So I can expect to see more from us with regards to this game in the future. But yeah, have you guys tried stuff? fables? Are you one of the people that Ian has taught this game to in the past? If so, why didn't you return to complete the countback

Ian:

goddamnit?

Jason:

Let us know on any of our social media websites, Facebook, Instagram and Twitter, just search for Meeple Minded Media. But that will do for this section. For today. We're going to hand over to the news man in the news shed. It was a bit like a big, cuddly, cuddly Teddy himself, isn't he? And so I will not hear the last of that. But yeah, over to you, Paul.

Paul:

Hello my meeples. Welcome back to the new shed with myself and the duck. This week, we have news for fans of Great Western trail. Warhammer and Arkham. horror. Nope, sorry, not the Batman Arkham scary new trousers time. Arkham Yeah, that one. Also some big hitters heading back to damage your wallets on Kickstarter and an event to put in your virtual diaries. But before that, Brian and I feel we should grace you with a public service announcement. That's right, because we came a Cropper this week in regard to some recent pre orders. Yeah, I said we Okay, okay. You're throwing me under the bus for this, aren't you? Okay, I, yeah, I came a Cropper this week. All right. Good. So I came across earlier this week when I had some pre orders turn up namely to the same game Yep. I placed an order for a particular game back in September last year when it was announced and I'm completely forgetting said pre order come January saw the game again and placed an order on a different site. Yeah, I do feel pretty silly. Well, I won't tell you that 5g anyway, public service announcement over. Remember, don't do a poll. Remember what you pre ordered. Right, almost amuse a staple in many gamers collections since 2016 is the fantastic Great Western trail. Great Western trail, for those not in the know is a game for two to five players, where you feel the dusty boots of cattle drivers leading their herds. From the grasslands of Texas to the livestock markets in Kansas City. You'll earn victory points based on the number and quality of cattle that successfully navigate the treacherous journey with different breeds and other factors affecting the score at the end of multiple drives. cattle are represented by cards in a gradually constructed deck that have a particular numeric value and a rondelle displays various additional actions players can elect to take on their turn, as were many things are spruce up now and again can be a nice thing. planbee games, along with CO publisher Eggert spiele will be releasing a second edition of Great Western trail sometime in q3 this year. Original designer Alec Pfister responsible for titles like Isle of Skye and Maracaibo as returned for the project along with Chris Williams to produce the updated artwork both inside and outside of the box. We don't know if the second edition will feature any rule tweaks or additions but we do know the expansion rails to the North will be receiving the same treatment with its release slated for later in the year. What was a surprise is the second edition will be part A new trilogy of games based on the Great Western trail mechanics, mid 2022, we will see your cattle driving techniques had the Argentinian pump pass or plains, whereas mid 2023 sees the low cows switch to New Zealand, where you swap your cows for sheep. If the boxer is anything to go by at least both the mechanics for the Argentinian and New Zealand games will feature distinct role additions and variations together with minor tweaks to the game's deckbuilding and rondelle. Mechanics. fisto commented is excited to return to his most well known series of board games to expand the series alongside planbee games and Warhammer now and have you recovered from the dead and the divine yet after seeing those vampires, I know Brian still sleeps with a wooden stake under his pillow and the windows closed no matter how high it gets. Well, more stakes will be needed if the past weekend's Lords of the mortal realms reveal was anything to go by with reveals for Warhammer age of Sigmar underworld and quest being announced last year saw a new faction come to the mortal realms with giant celestial base hollow suits of armour and living mountains rather than butcher the names of many of the hordes Lords war bands and Celestials that were announced. I'll try and keep this brief. There's a fair few new characters for age of Sigmar, mainly for the luminous realm Lords Warhammer underworld sees a new ORAC mob called head rachis magma join the fray alongside a new two player starter set, helping newcomers jumping on the bandwagon featuring two new pre made decks and warbands the storm of semesters and Draper's Wraith creepers. That leaves Warhammer quest and the new game cursed city Warhammer quest is a cooperative game that sees you and your friends take to the streets of the curse city to fight the hordes of the undead. The mechanics have been updated to be even more immersive and even more deadly. And for more information on the recent announcements and pop on over to Warhammer dash community.com for the full information and of course pictures of all the new minis all painted up shiny and nice. Fans of Arkham Horror series of games can rejoice in the knowledge a new expansion is coming to keep you on your toes and your nerves on the edge. Arkham Horror Secrets of the order is set in the most historic areas of Arkham. The French Hill neighbourhood, a place haunted by the spirits of the undead faced with a brand new threat of the underworld. Arkham Horror the third edition is a horror game from one to six players set in the Arkham files universe, which is a franchise of tabletop titles inspired by the Cthulhu Mythos during the Cold War game, players must work together as investigators responding to the threat posed by the ancient ones whose presence on Earth has caused cults to spring up and monsters to spawn. Players are able to choose between a variety of characters including new one within the expansion, each with their own unique stats and abilities, who must gather clues, equipment and allies to defeat the aggressive alien entities in the latest expansion Secrets of the order portals to an otherworldly dimension of spawning in the streets and it's up to the players to discover the mysteries behind the ghostly beings terrorising innocence. The expansion comes with a series of three scenarios for players to attempt one involving a gang of vicious Gex. Another concerning the machinations of the order of the silver Twilight, players are going to have to be cautious in their investigations into the French Hill area of the city, as it's populated why monsters that refuse to reveal their identities. an entirely new investigator who would argue the crane a scientist an expert on the paranormal can bring a high law total to a team and as a special ability that allows her to gain a free focus and remnant whenever she successfully casts a spell. Arkham Horror Secrets of the order is releasing at a retail price of approximately 30 pounds or $40 with no current set launch date. And we're heading on over to Kickstarter now. First of all our big hitters this week is Aries expedition, the Terraforming Mars card game and it finishes funding on Friday March the fifth is from stronghold games is for one to four players with a two player Co Op varying age range 14 plus and should take you about an hour to complete. It's 29 pounds for their base areas expedition set, get areas expedition and Terraforming Mars for 60 pounds. And if you want to go all in, you can get the Aries expedition, Terraforming Mars. base game, and all expansions and extras have come out for Terraforming Mars. For 190 pounds. The upcoming spin off title Terraforming Mars Aries expedition is set to provide quicker experience and the original as well as an optional Co Op mode. Aries expedition sees players taking control of a collection of competing corporations as they attempt to make Mars habitable for humankind. Similarly, to the first game in the series areas expedition challenges players to efficiently use their turns to invest in various projects, with the aim of gaining victory points and improving the planets terraform rating unliking Terraforming Mars Aries expedition has players using cards instead of tiles. With the game's rounds being resolved in a series of phases. Each round has five potential phases that players can select from. As in Terraforming Mars, players will be looking to balance their terraform rating with a number of projects, they're able to complete a higher terraform rating grants players more funds at the end of every round, but pushing for complete habitation too soon advances the game closer to its end, which could be too soon if players haven't invested enough projects and gathered enough victory points yet. Whichever player has the most victory points is named winner of the Aries expedition. The upcoming card game comes with an optional Co Op game mode for two players that sees that you are working together to finish terraforming the planet before there are lots of timelines out this version of the game is similar to the standard mode. Besides the cooperative element, win condition and the game ending after 15 rounds. Players can also tackle a solo game mode, which also sees them attempting to make Mars habitable in a certain timeframe. The next big hitter is zombie side undead or alive. Project finishes on Thursday March The 11th is from C mon games and it's one to six players is for 14 and over and it takes about an hour to play bass game is 73 pounds with some add ons thrown in. if you so wish. zombicide the blockbuster zombie action board game is back. This time we're taking the fight to the Wild West. Following in the footsteps of the recent second edition zombie side undead are alive combines updated rules vast set up brand new exciting gaming mechanics perfect for the western setting. There's a million ways to die in the West, but no one seems to want to stay dead. So grab your six shooter, form your posse and get ready for some good old zombie side. The game features what we've come to expect from a zombie side title and that's plastic plenty of plastic in the form of minis with over 115 at the time of recording more or being unlocked to stretch goals as the campaign continues, including some famous wild west names like Doc Holliday wired up Jesse James and billionaire kid among many, many more as playable characters. new mechanics to the standard ruleset include each character coming from a specific class a brawler, townsfolk, gunslinger and the faithful, each with a unique class ability or jump up onto a balcony to provide a better line of sight. Use a Gatling gun to mow down the hordes. Or you just get the undead all nicely lined up on the rails when the express train comes hurtling through. A couple of add ons, like I mentioned are available in the form of more dice. And along that Walker's pack, providing 20 plus undead minis and additional rules. Right The third one on Kickstarter is a bit of a wheel one. It's called paradise, or classic cubic dice, aka a D six has been around in exactly the same form for more than 5000 years. Every side having its own single number will paradise now changes that completely with the ability to show for example, one 212, one 218, one to 24 and one to 36 on a single qubit dice. The dice themselves feature a central cutout on each face featuring a roulette style wheel, and a ball bearing that lands in a specific bridge on each side with each bridge allocated to a number. Each dice come in its own colour and even an option of a roulette dice marked out in the traditional colours. They are pretty unique and can be used with dice variants of casino games used in your RPG campaigns, and even replace multiple dice in board games. Various pledges are available start at get nine pound for single dice, rising to 78 pounds for a complete collection of Paradise and onto events. Report of announced to production dates for eg x London 2021. With those dates being the seventh to the 10th of October, read Bob is the parent company of Brighton baseball game media outlet, the icebreaker, as well as running many of the largest conventions across the globe, namely, New York Comic Con Star Wars Celebration packs, and the MC m Comic Cons here in the UK, Eg x knots took place in 1999 designated the largest gaming event in the UK, whereas 2020 sore head for its digital platform, in the form of eg x digital, covering all manner of gaming, both digital and analogue dice breaker broke out at the event in 1999, hosting its own tabletop gaming area for visitors to play, and demo new board game titles, Eg x digital, so the dice breaker Team Hosts online panels with some big names from the tabletop gaming fraternity, including MC and Starla from our family plays games. As with everything going forward, expect more certain details later in the year. I know groups always around during the week via discord and zoom playing games via tabletop simulator and board game arena. Thursdays as always sees both wording board gamers and Louis board game group chatting on zoom and playing board games on board game arena. Head on over to their relative Facebook pages for times and links. Jason and Ian would love to see slash hear from you over on the Crawley gaming community Discord server with fun and games on Monday evenings. And there are plenty of games being arranged on the table topia Facebook group each week. So head on over there to join in. Well With that, I hope this sees you go forward safe and well into next week. We shall return for more news, crowdfunding and events. So look after yourself. Smee balls, stay safe. Keep those dices rolling, and cards are shuffling. Say goodbye Brian. And for me, it's not Yeah.